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Tag: Legends of Andor

Belize Barrier Reef Reserve System

Meople News: Welsh Adventurers’ Forum

6 July, 2018 Kai Weekly News

Alderac Hey, you know two more things coming to Thunderstone Quest with the Back to the Dungeon expansion? Swarm Monsters[…]

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Meople News: Dungeon Arcade

27 June, 2014 Kai Weekly News

Rio Grande Games Somewhat unexpectedly, Rio Grande Games has announced a new expansion for Tom Lehmann’s Race for the Galaxy[…]

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Spiel des Jahres 2013: Kennerspiel Nominees and Recommendations

Spiel des Jahres 2013: Kennerspiel Nominees and Recommendations

22 May, 2013 Kai Featured, News

As you already noticed, the Spiel des Jahres nominations are out. It’s kinda hard to miss when you frequent the[…]

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Meople News: The Wyrm Detective

5 December, 2012 Kai Weekly News

Cryptozoic Another game based on a TV series, and this one’s a series I love, too: Castle, a crime series[…]

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Meople News: The Hobbit Wars of Andor

Meople News: The Hobbit Wars of Andor

21 November, 2012 Kai Weekly News

Cryptozoic Well, what do you know, apparently the criticism that Cryptozoic’s deck-builders (like Penny Arcade: Gamers vs. Evil) were lacking[…]

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Meople News: Monstrous Remnants

Meople News: Monstrous Remnants

13 November, 2012 Kai Weekly News

Plaid Hat Games City of Remnants by Isaac Vega sounds pretty exciting, and not only because of the heavily armed[…]

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Bahla Fortress

Meople News: Space Dogs in a Cave

28 August, 2012 Kai Weekly News

Cranio Creations Very sad news here:  Steam Park will not make it until October, or even this year. Due to[…]

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Older Reviews

  • Kingdom Builder

    In this year’s Spiel des Jahres, the King asks you to construct villages for his Kingdom. But his subjects are not always guided by sanity when they write their wishlist where the villages should go. Some of them have truly special needs, and then they keep contradicting each other. It’s enough to drive a city planer insane.

  • 2 years of Meople’s Magazine

    YearPublisherAuthorPlayers – Age – Time – StrategyLuckInteractionComponents & DesignComplexityScore So, this is the point where I’m supposed to say “Wow,[…]

  • Wrong Chemistry

    Something is wrong with Wrong Chemistry, and it’s not the chemistry. It’s about mad scientists, and not a single mention of world domination. I think these guys just don’t want us to know what they’re planning. But until we find out, lets go build some atoms!

  • Small Star Empires

    The final frontier… Space. The last remaining adventure, vast and (mostly) unexplored. We could go on about rogues, treks and storm troopers, towels, the Force and Lord Helmet – but today we would rather focus on a less mainstream but without a doubt worthy item: Milan Tasevski’s short and easy-to-learn, but still very replay-worthy Small Star Empires.

  • The X-Files

    It’s safe to say that The X-Files was one of the most popular TV series created to date. (Or maybe still is, with the 2016 revival mini series ending on a huge cliffhanger.) So finding a new The X-Files boardgame published 13 years after the last episode of the original series was aired wasn’t a big surprise. There are millions of people out there with nostalgia for agents Mulder and Scully digging up alien conspiracies, and nostalgia sells. If you know me, then you know that’s why I’m skeptical towards licensed games in general. Nostalgia sells irrespective of quality. But there are good games made on a license, so lets see what side of that spectrum Kevin Wilson’s The X-Files falls on.

  • Pandemic Legacy

    Legacy games, games where every time you play you make permanent changes to the game, are the big, new thing. Ever since I heard about Risk Legacy, the founder of the genre, I’ve been thinking what other games would work with the addition of Legacy mechanics, and Pandemic was at the top of that list. Now there is Pandemic Legacy, and we all finally get to find out if I was right.

  • Wizard

    I doesn’t actually take a lot of rules to create a great game. A very small set of simple rules plus one minimal twist is all it takes. A minimal twist like requiring you to predict the future. Welcome to Wizard.

  • Rattle, Battle, Grab the Loot

    Ignacy Trzewiczek and Portal Games are usually known for heavy games, but with Rattle, Battle, Grab the Loot they ventured into family game territory. Here you wage sea battles by throwing a metric ton of dice into the game box and then using more or less improbable ship upgrades to fight. For family-friendliness, players don’t fight against one another but compete who can capture or sink the most non-player ships.

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