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Tag: Theomachie

Meople News: The Viceroy’s Shadowy Artifacts

Meople News: The Viceroy’s Shadowy Artifacts

5 December, 2014 Kai Weekly News

Alderac Another preview card from the Mythic Horses faction of Pretty Pretty Smash Up, the coming Smash Up expansion, has[…]

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Contest: Theomachie

Contest: Theomachie – FINISHED

13 October, 2014 Kai Updates

Our Theomachie contest ended yesterday, and out of numerous entries we have chosen a winner. One copy of Theomachie goes[…]

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Contest: Theomachie

Contest: Theomachie

1 October, 2014 Kai Featured, News

Hello everyone, and welcome to a premiere here at Meople’s Magazine. For the first time ever, we’re having ourselves a[…]

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Meople News: Theseus and the Cave of Dreaming Horrors

4 October, 2013 Kai Weekly News

Plaid Hat Games Have you run out of adventures for Mice & Mystic? Are you dying to have more rodent[…]

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Meople News: Invading Geishas

15 August, 2013 Kai Weekly News

Edge Entertainment I really, really wouldn’t like to live in Tokyo. Every other week, something arises from the ocean or[…]

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Meople News: Blood of the Art Nouveau Gods

18 July, 2013 Kai Weekly News

Hello and welcome to the Meeple Summer vacation. Don’t worry, it’s not as bas as it sounds. The news will[…]

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Older Reviews

  • P.I.

    A black-and-white scene. A gloomy office, a frosted glass door. Dusk is falling onto the metropolis outside the windows, police sirens and unidentifiable scents wavering through the reddening light of night falling. Behind the desk sits a man in shirts and trench coat, his hat on the wardrobe next to the door. A private eye by trade and complexion. Suddenly, a knock on the door, it opens and a stunning woman with a red dress and an air of titillation enters… that’s a typical day in the life of a classic film noir detective, and one that you can participate in when playing Martin Wallace’s P.I.

  • Potion-making: Practice

    Creating magic potions and elixirs isn’t easy, we all know that since a certain young wizard had to struggle through his Potions classes. But being able to create them yourself does have a certain appeal, doesn’t it? It’s time for Potion-making practice.

  • Hanabi

    A very unique card game in more than one way. You’re not only holding your cards the wrong way around, you’ll also be thinking about how you communicate in completely new ways. That’s not bad for a game that only takes 25 cards in the right order to win.

  • Mascarade

    Mascarade is proof that a good game doesn’t need many components. With just 13 cards and some paper coins, Bruno Faidutti created an intense game of bluff and confusion that works for up to 13 players.

  • Colt Express

    A train robbery can really ruin your day if you’re one of the passengers. Six bandits trying to rob your train at the same time, but working against each other? With a Marshal thrown in ot fend them off? That’s actually pretty hilarious to watch. And on the gorgeous 3D train of Colt Express, it’s even more fun. All of the chaos, in three dimensions.

  • Thunderstone: Starter Set

    How often has this happened to you? You are peacefully tending to your farm, and suddenly a hole in the ground opens up and monsters come streaming out. Next you know, a bunch of heroes are charging you a ridiculous fee to take care of the problem and then make off with the monsters’ treasures as well. Being a Villager in Thunderstone is little fun. But you, you’re one of those heroes.

  • Elysium

    Usually, when a game tells you to create your own legend, it doesn’t mean you should kill the people participating in it. But when the game is named after the Greek underworld for heroes and demigods it was predictable that they would have to get there somehow, and the usual way is dying. But at least they will contribute to your legend and maybe help secure your place on Olympus.

  • 7 Wonders

    Despite what the title implies, 7 Wonders is not a civilisation building game but a very strategic card game that only reveals it’s depth after a few plays, and then some. Enough to win awards left, right and centre. And the best part? You can play in 30 minutes!

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Older Reviews

  • A Game of Gnomes

    Every year Fragor Games releases one game, designed by the Lamont brothers and produced with ridiculously pretty ceramic miniatures. Last year, that game was A Game of Gnomes. It’s what it says on the box: a game, and about gnomes. Except the title and some puns in the rule book, it has nothing to do with that other A Game of …. Something that everyone is talking about, but it has a lot to do with mushrooms. And it has the largest single component in any game we have here at the Meeple Cave.

  • Quarto

    An abstract strategy game by Gigamic from 1991. The rules are explained in about 2 minutes, but that doesn’t mean the game is easy to play. Expect to put some brain juice in order to win.

  • Mascarade

    Mascarade is proof that a good game doesn’t need many components. With just 13 cards and some paper coins, Bruno Faidutti created an intense game of bluff and confusion that works for up to 13 players.

  • Spellbound

    The Master Wizards all told you, don’t mess with Baba Yaga. But of course you wouldn’t listen, she is only one witch, what could she possibly do to you. And now you find yourself in the Wilderness, a few days missing from your memory and horribly disfigured, with parts of your body shrunken and grown completely out of proportion. And not in a way that you’d find advantageous. Your only way back to full humanoidity goes through Baba Yaga.

  • Machi Koro

    City building games don’t have to be big and complex, Machi Koro proves that. All you need to build your city are two dice, some cards and about half an hour of time. You couldn’t take anything away from this game and still call what is left a game. But even being that light, Machi Koro is published and popular in more countries than most games ever see.

  • Pickomino

    Not every game can be a brain-twisting, deeply strategic game. A gaming evening/weekend/vacation needs the fillers, the quick, light games that nevertheless everyone enjoys. And that’s where Pickomino, a game that you wouldn’t expect to show up in a serious gamer’s play time, has its niche.

  • Coerceo

    Abstract strategy games for two players. There are many of them already, you could think that all the good ideas have been done. And then a game like Coerceo comes along, completely redefines how you use the board in a classic black-vs-white abstract game and is all fresh and exciting. You should never consider a genre complete, there are always great ideas still to be dicovered.

  • Eight-Minute Empire

    Even the most insane, megalomanic despot will usually plan for a few months of war to conquer the whole world. Eight minutes is optimistic, to say the least. But that’s exactly what you’re going to do in Eight-Minute Empire: carve your name into the world, in mile high letter, in eight to twenty minutes. That’s shorter than your court-appointed painter will take to paint your regal countenance.

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