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Tag: Cargo Noir

Meople News: Ragnarok Bug Blues

8 March, 2011 Kai Weekly News

A bit late, but everything in here is fresh enough to be considered news. Sometimes, playing games all weekend just[…]

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Meople News: Some news and one tragedy

30 January, 2011 Kai Weekly News

After last week’s almost non-existent news items, I went out and looked for more news sources to add to my[…]

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Meople News: Smuggling Green Things to Outer Space

16 January, 2011 Kai Weekly News

Lets start off this week with Fantasy Flight Games, you know there is news from them anyway, so why wait?[…]

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Meople News: Aliens on a Train

9 January, 2011 Kai Weekly News

Things here are still looking grey, so I’m happy to distract myself by looking through this weeks gaming news. Not[…]

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Meople News: 2011 hits you for tired (critical strike)

2 January, 2011 Kai Weekly News

Aaaaand we’re back. Happy new year, everyone! Christmas and New Year, as much fun as they may be, are always[…]

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Older Reviews

  • Isle of Skye: From Chieftain to King

    I admit, I didn’t expect that one day a traditional, competitive eurogame would be in the majority for the Kennerspiel des Jahres selection. But here we are, next to Pandemic Legacy and T.I.M.E. Stories, both cooperative games with a limited number of replays in the box Isle of Skye is the only competitive game with virtually unlimited replayability. Lets have a look if it’s worthy of the nomination.

  • MafiaDollar

    Times were hard during the prohibition, and you couldn’t even take a drink to make them easier. Except if you were the criminal element, then you had all the booze you could drink with enough left to turn a huge profit. And gambling and cigars on the side, too. Or you end up deep in debt with the other mobsters calling for your head.

  • Potion Explosion

    The Horribilorum Sorcery Academy for Witty Witches and Wizards, yet another institute of magical learning that not only ignores safety procedures, it’s probably using the handbook to start a fire. This time, students have to sit their Potions exam with ingredients from a rickety, old ingredient dispenser and a professor that actively encourages them to cause explosions in that thing and to drink their own potions they just created to see if they work. Realistically, this game is not about winning, it’s about surviving!

  • Codinca

    Abstract games don’t have to be long and complex to be good, Codinca shows that it’s perfectly possible to make am abstract that you can teach in five minutes, play in thirty, and still have a great time the whole time.

  • Wizard

    I doesn’t actually take a lot of rules to create a great game. A very small set of simple rules plus one minimal twist is all it takes. A minimal twist like requiring you to predict the future. Welcome to Wizard.

  • Andromeda

    Anyone who grew up with a sibling will know the situation: there is ice cream, or cake, or something to be had, one of you had to split it and the other one would get first pick. As it turns out, that system not only works for ice cream but for exploring space ships as well, because that’s how you get your actions in Andromeda.

  • Penny Arcade: Gamers vs. Evil

    Penny Arcade is a name that you simply can’t get around when looking into computer games on the Internet. It’s one of the most famous webcomics ever. After computer games, conventions and god knows what else, they are also breaking into board and card games. Or are they just selling their name to make their fanbase buy a bad game?

  • Dixit 2

    Sometimes, game expansion are best when they change nothing at all. If it ain’t broken, don’t fix it, as they say.
    Is this nugget of wisdom true for Dixit 2?

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