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Tag: Fireside Games

Meople News: Battle for the War of Explosions

Meople News: Battle for the War of Explosions

23 June, 2017 Kai Weekly News

Fireside Games What has the world come to when even a game where you play a giant monster and want[…]

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Meople News: A Matter of Steel and Feathers

Meople News: A Matter of Steel and Feathers

31 August, 2015 Kai Weekly News

Days of Wonder A new map pack expansion for Ticket to Ride will be available from Days of Wonder in[…]

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Meople News: Space and a Witch

Meople News: Space and a Witch

24 August, 2015 Kai Weekly News

WizKids This news item gives us the geek shivers in a good way: Vlaada Chvátil’s fantasy boardgame Mage Knight will[…]

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Meople News: Conquest of the Mad Dinosaur

21 March, 2014 Kai Weekly News

Witty Editions Real-time strategy game is not something I usually associate with boardgames, but it’s the description Witty Editions use[…]

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Meople News: Mr. Panic Mansion

Meople News: Mr. Panic Mansion

9 October, 2012 Kai Weekly News

Fantasy Flight Games With the newest expansion, Mansions of Madness will turn into Meadows of Madness or something like that,[…]

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Meople News: Erupting Bears

22 August, 2011 Kai Weekly News

This week has been rather stressing for us, and not because of too many games – as there is no[…]

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Meople News: Intergalactic Wizard Blood

15 August, 2011 Kai Weekly News

Pegasus Spiele For all things Mondo the homepage for the successful tile-laying game launched this weekend. Besides a lot of[…]

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Meople News: A Fortune in Fealty and Zeppelins

31 July, 2011 Kai Weekly News

Aaaand we’re back! After one week of Scotland  – of which only one day was raining, what did I buy[…]

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Meople News: Bears of War

22 May, 2011 Kai Weekly News

I’m starting to worry that Essen has been cancelled for this year and I was not informed: it’s the end[…]

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Meople News: 2011 hits you for tired (critical strike)

2 January, 2011 Kai Weekly News

Aaaaand we’re back. Happy new year, everyone! Christmas and New Year, as much fun as they may be, are always[…]

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Older Reviews

  • HOP!

    Marie Cardouat’s game illustrations have always been in a style fitting for beautiful children’s books, and that is still just as true in HOP!. Beyond the illustrations, the game’s story is equally made for kids. After finding a book describing a magical kingdom in the sky, the child heroes of HOP! decide that they have to see the realm of magical creatures living in the clouds for themselves. And once that decision is made, it is a matter of moments before they are floating into the sky, each carried by a handful of balloons. And just like that you’re in the middle of a dexterity game for the whole family, and prettier than pretty much any other game out there.

  • Dixit 2

    Sometimes, game expansion are best when they change nothing at all. If it ain’t broken, don’t fix it, as they say.
    Is this nugget of wisdom true for Dixit 2?

  • 7 Wonders

    Despite what the title implies, 7 Wonders is not a civilisation building game but a very strategic card game that only reveals it’s depth after a few plays, and then some. Enough to win awards left, right and centre. And the best part? You can play in 30 minutes!

  • Undercover

    The life of a secret agent is tough. We know from James Bond’s biographical movies about the large number of people who to kill you while megalomaniac villains try to either kill everyone, enslave everyone or just take everyone’s money. But those movies gloss over the hardest part of the job: keeping track of who is who, and who they are working for. You think it’s easy, working with a bunch of double agents who all look the same because they wear stupid hats and trench coats and only meet in dark corners, anyway? Well, think again after you accidentally pass that briefcase to the wrong guy. He looked just like the right guy, but when he said “Thank you” you realized he was talking with the wrong stereotypical villain accent. But no more! With Undercover Doris and Daniel Danzer will help you understand just how hard the secret agent life is on your memory.

  • SOS Titanic

    I imagine that sometimes the pitch for a new board game must sound a lot like the pitch for the weird blockbuster movie of a year. “It’s a Patience game, only you can play it with friends and it’s about rescuing people from the Titanic.” It probably wasn’t an easy sale, but here it is: SOS Titanic, the multiplayer solitaire game with superpowers.

  • al-Rashid

    The empire of Caliph Harun al-Rashid was one of the biggest and most advanced of its time. Exactly the place for you to make a name, and loads of money, for yourself. But be careful, being successful and having friends were not easily compatible even back in the days of Arabian Nights.

  • Keyflower

    In 1620, a ship full of brave meeples set sail to cross the ocean and build a new life in the new world. These meeples who crossed the ocean on the Keyflower built a number of settlements competing for everything, including the buildings their settlements may have. In their first year, these meeples created their new lives.

  • Sleuth

    Unusually for a detective game, in Sid Sackson’s Sleuth you won’t care at all for the whodunnit. Your real focus is the whatismissing. And if you played any other of Sackson’s games before, you will already expect that figuring out even that is going to take some brain-sweat. And you’re perfectly right with that expectation, too.

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