The second expansion for Antoine Bauza’s Kennerspiel des Jahres is 7 Wonders: Cities, and it’s all about Peace and Money. Or maybe Peace and Theft. With two new wonders, 9 new cards per age, new guilds and new leaders, the expansion mixes things up a bit.
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Meople News: Rampaging Zombie Monolith
Another weekend with lots of gaming has come and gone. We’re lucky that basically everyone who comes to our house[…]
Read moreMeople News: Defenders of the Pirate Sheep
Alderac Entertainment Smash Up, Paul Peterson’s shufflebuilding game – shufflebuilding because you shuffle two decks together, unlike deck-building where you[…]
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Kuznia Gier We already talked briefly about the upcoming expansion for Alcatraz: The Scapegoat, now we know at least a[…]
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Looney Labs Andrew Looney must have stopped wondering if he might be too random long ago. Instead he is probably[…]
Read moreCa$h’n’Gun$
We all have played Cops and Robbers as kids. Pretty much all of us forgot the simple joy of pointing a toy gun at our friends and yelling "Bang! Bang! You’re dead!" Cash’n’Guns skips the cops for most of the game. but the robbers and toy guns are there.
Read more7 Wonders
Despite what the title implies, 7 Wonders is not a civilisation building game but a very strategic card game that only reveals it’s depth after a few plays, and then some. Enough to win awards left, right and centre. And the best part? You can play in 30 minutes!
Read moreMeople News: A Fortune in Fealty and Zeppelins
Aaaand we’re back! After one week of Scotland – of which only one day was raining, what did I buy[…]
Read moreMeople News: Dead Ring Leaders
Hello and Happy Easter, meeple fans! News-wise, this is another slow week, but the celebration of chocolate bunnies with friends[…]
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