Fortress

With last year’s Fabled Fruit Friedemann Friese developed an alternative to the Legacy system for games that keep changing every time to play. It’s lighter than a Legacy game, you don’t have to rip up any components or glue stickers to them, and you can completely reset the game by sorting a stack of cards. Yet you still get a game that will keep you busy for quite a while before you discovered everything it has to offer. A game that keeps surprising you, at least the first time you play all the way through.

Fabled Fruit was successful enough – and Friedemann had enough fun making it – to spawn a series of games with the same system, now dubbed the Fast Forward system: Fear, Fortress and Flee. In fact, the Fast Forward games even go one step further than Fabled Fruit did: they don’t give you any rules to read before you start playing. All you do is put the big stack of cards on the table and start drawing cards. When you get to a card with rules you read it out loud and put it on the table for everyone to see. The rules on that card are in effect from that moment on.

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Leaders of Euphoria

Do you remember Euphoria, the worker placement game about the absolutely happiest city of the future? We all knew things there were to good to be true and something would go horribly wrong sooner or later. Well, something has gone horribly wrong. The brain implants that guaranteed everyone’s continued happiness have failed. The city is in uproar. And behind the scenes people are scheming to take advantage of the situation and take control of the city. People like you.

Leaders of Euphoria: Choose a Better Oppressor is set in the same city as Jamey Stegmaier and Alan Stone’s Euphoria: Build a Better Dystopia, but it was created by a different designer team. Clayton Skancke and Brian Henk of Overworld Games liked the Euphoria setting so much they created a new edition of their own game Good Cop Bad Cop in it.

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