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Tag: Mansion of Madness

Meople News: Alliance of Salt

13 December, 2011 Kai Weekly News

And hello again! Although the weather here is trying its very best to make us lazy and stay sleeping in[…]

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Meople News: The Island of Ninja Rabbits

28 November, 2011 Kai Weekly News

A weekend without the house full of gamers? It does take some getting used to, we’re almost feeling a bit[…]

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Meople News: Clash of Evil Oxes

31 October, 2011 Kai Weekly News

I thought that after Essen things would calm down a little. obviously I was wrong, because now we have way[…]

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Meople News: The Sprawl of Girlthulhu

9 October, 2011 Kai Weekly News

Kuznia Gier Besides Alcatraz: The Scapegoat, Polish publisher Kuznia Gier has another game in Essen this year: Top-a-Top by game[…]

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Meople News: Neolithic Drowned Goats

2 October, 2011 Kai Weekly News

This is our longest news post yet, with many new announcements for Essen and the rest of the year.  I’m[…]

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Meople News: Forbidden Food Twist

18 September, 2011 Kai Weekly News

Gameworks Gameworks has recently revealed their upcoming releases for this year’s Essen and next year’s Nuremberg fair. The first game[…]

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Meople News: Ragnarok Bug Blues

8 March, 2011 Kai Weekly News

A bit late, but everything in here is fresh enough to be considered news. Sometimes, playing games all weekend just[…]

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Meople News: Fortunate Space Species

27 February, 2011 Kai Weekly News

This week has a very special news item to start with: our first mention of Essen 2011! The Brazilian space[…]

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Meople News: Aliens on a Train

9 January, 2011 Kai Weekly News

Things here are still looking grey, so I’m happy to distract myself by looking through this weeks gaming news. Not[…]

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Meople News: Of Civilized Street Fighters

21 November, 2010 Kai Weekly News

Sirlin Games will be shipping Yomi in January. Yomi is a card based fighting game that appears to borrow heavily[…]

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Older Reviews

  • 7 Wonders: Duel

    Mighty empires are fighting for supremacy over the ancient world. But where once up to seven empires where in contest, now there are only two. 7 Wonders: Duel condenses the action of 7 Wonders into a two player game, playing in two being the one weak spot 7 Wonders always had. To make that happen, many things had to change, but the game remains the same.

  • Colt Express

    A train robbery can really ruin your day if you’re one of the passengers. Six bandits trying to rob your train at the same time, but working against each other? With a Marshal thrown in ot fend them off? That’s actually pretty hilarious to watch. And on the gorgeous 3D train of Colt Express, it’s even more fun. All of the chaos, in three dimensions.

  • The Palaces of Carrara

    The city of Carrara has been famous for its marble since Roman times. It’s been used, by people who can afford it, all over the empire. In The Palaces of Carrara, you don’t take it quite so far, the furthest your marble travels is about 100km down the coast. But you wouldn’t want it to go further, anyway, because that short distance already gives you enough to consider if you want to win in this game, because for a game of only about 60 minutes, it sure keeps you busy.

  • Blueprints

    “Light dice game” usually implies lots of rolling and very little influence over who wins the game in the end, it’s just whoever rolls better. Not so in Blueprints. There are many dice, sure enough, but you don’t roll them all that much and if you win or not depends less on how you roll them and more on how you use them.

  • Greenland

    Greenland is a pretty hostile environment for human beings, and survival is at stake there every day. Not so much nowadays, but people have been living there since long before packaged food and electric heating. The game Greenland gives you some idea just how dangerous the place is: careful planning and good tactics will go a long way, but a bit of bad luck can still wipe out your people.

  • Imperial Settlers

    Egyptians, Romans, the Japanese empire, Barbarians – lets call those last ones huns, they seem to fit best with the illustrations. Four empires that were widely feared by their neighbors. Lets forget, for a moment, that they were not only separated by a few thousand kilometers but also also by a few hundred years. Physics is a funny thing, anything can happen if you just get lost enough. That’s how colonists from these four empires end up on a mysterious island, where they all start building an outpost of their culture. It’s only a matter of time before they run out of space and into each other. Welcome to Imperial Settlers.

  • Bang!

    Welcome to the Wild West! You might not want to get to comfortable on your horse and take some cover behind that barrel there, the west is particularly wild today. Not only is everyone shooting everyone else, no one is even sure who is on their side. But in a real Western, that matters less than putting lead in the air, so get shooting.

  • Space Alert

    Space is big. Big and empty. That’s what our science teachers told us. It’s also dead – and deadly – wrong. Wherever our exploration vessel shows up, nasty things are just waiting to blow us up. To get back in one piece, all players have to cooperate and deal with a tight time limit while the computer is yelling at them about everything going wrong.

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