7 Wonders: Cities

7 Wonders: Cities

The second expansion for Antoine Bauza’s Kennerspiel des Jahres is 7 Wonders: Cities, and it’s all about Peace and Money. Or maybe Peace and Theft. With two new wonders, 9 new cards per age, new guilds and new leaders, the expansion mixes things up a bit.

Read more
Disaster on Everest

Disaster on Everest

Another trip up the world’s highest mountain, this time with a questionable travel ageny. After all, they must have known the storm was coming and could kill some clients.
But you, the heroic guide on the mountain, will try to keep them alive – and still get them up the mountain so the agency doesn’t fire you. Good luck.

Read more
The Dwarf King

The Dwarf King

Dwarves, Goblins and Knights are all united in a trick-taking card game that sounds easy and simple, there’s not even a trump colour. But The Dwarf King has changing scoring rules, wacky special cards and the best illustrations I’ve seen in a card game recently.

Read more
Arkham Horror

Arkham Horror

Everything is peaceful in the small town in New England. Nothing bad has happened yet this week. But it’s only monday, 2:00 am. And there we go, a gate to another world opens, monsters start pouring out. The inhabitants of Arkham suffer through a lot, if anything bad happens, it happens to them. Every time. They feel the Arkham Horror.

Read more