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Category: News

Meople News: The Nuts of Yggdrasil

20 February, 2011 Kai Weekly News

On March 12, White Goblin Games releases Get Nuts, the most squirrely card game in existence. Your goal is to[…]

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Meople News: A Steampunk Odyssey

13 February, 2011 Kai Weekly News

From Libellud, we’ll have another Dixit game this year: Dixit Odyssey, schedule for release in June. There is no specifics[…]

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Meople News: The Count of Monte Catano

6 February, 2011 Kai Weekly News

To start off this weeks news, here’s an update from last week: Mayfair Games’ Bill Fogarty took the time to[…]

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Meople News: Some news and one tragedy

30 January, 2011 Kai Weekly News

After last week’s almost non-existent news items, I went out and looked for more news sources to add to my[…]

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Meople News: Encounter with a slow news week

24 January, 2011 Kai Weekly News

This news week is so slow, I was considering just skipping this week and put the one item in next[…]

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Meople News: Smuggling Green Things to Outer Space

16 January, 2011 Kai Weekly News

Lets start off this week with Fantasy Flight Games, you know there is news from them anyway, so why wait?[…]

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Meople News: Aliens on a Train

9 January, 2011 Kai Weekly News

Things here are still looking grey, so I’m happy to distract myself by looking through this weeks gaming news. Not[…]

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Meople News: 2011 hits you for tired (critical strike)

2 January, 2011 Kai Weekly News

Aaaaand we’re back. Happy new year, everyone! Christmas and New Year, as much fun as they may be, are always[…]

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Meople News: Christmas Time

19 December, 2010 Kai Weekly News

If you are a regular here, then you probably noticed that we haven’t posted a review this last week. And[…]

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Meople News: Mayan Spaceships

13 December, 2010 Kai Weekly News

The important news first: today is my birthday! Happy birthday to me! But my life story is not the reason[…]

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Older Reviews

  • The Resistance

    We find ourselves in a not-so-far future. The whole world is controlled by a totalitarian government. Only a small resistance group is desperately trying to free the people, but their time is running out: they have already been infiltrated.

  • Junkyard Races

    Many here will recall playing one of the many incarnations of Mario Kart on their Nintendo console. Playing with a few people around the same TV was great fun, but had one big downside: it was not a board game. Now, finally, the same kind of fun can be had around the table, with up to 8 people in Junkyard Races. And oh boy is it fun.

  • Asara

    Asara, the city of spires. The Caliph has called 4 famous architects to give the city more spires, higher spires, more colourful spires. In only four years, we are to fill the city with soaring towers, but funds and workers are limited.

  • Rampage

    Panic in Meeple City. Giant monsters are converging on the city, and it doesn’t look like anyone is going to stop them. Within minutes they start throwing cars, tearing down buildings and … MUNCHING MEEPLES!
    Will there be a happy ending for anyone?

  • Eight-Minute Empire

    Even the most insane, megalomanic despot will usually plan for a few months of war to conquer the whole world. Eight minutes is optimistic, to say the least. But that’s exactly what you’re going to do in Eight-Minute Empire: carve your name into the world, in mile high letter, in eight to twenty minutes. That’s shorter than your court-appointed painter will take to paint your regal countenance.

  • Havana

    Havana is a card game with some extra goodies. The goal is to restore the city of Havana to its pre-revolution glory. Action cards are a valuable resource because, once discarded, they only come back when you used them all. Turn order play a big role and is not easy to manage. And worst of all, it’s tied to the actions you can take.

  • Guildhall: Job Faire

    Guildhall was a surprise release by Alderac in 2012, there were no announcements or anything, the game was just there. Now the expansion/sequel Job Faire is out and was much less secretive. I guess we could all see the expansion coming. Just like its predecessor, its better if you don’t think about the game to thematically, if the medieval guild system had really worked like this game we’d still only have five bricklayers in the world, and where would we be then, as a civilisation? We probably wouldn’t be hating our fellow man over a card game, that’s where. And that would mean we’re not playing Guildhall.

  • Anno Domini

    Although we do like our deep, strategic games, not all games have to be that to be fun. In fact, when done well, even very simple games involving trivia knowledge can be a ton of fun.

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